While many of us were out with our significant others this weekend, I was at home sipping a nice hot cup of earl gray tea, snuggled in a comforter, and killing baddies in Square Enix’s Tomb Raider sequel, Rise of the Tomb Raider. Sitting in front of my computer screen i’m unsure at how to even begin putting to words how much I enjoyed this game. You know that empty feeling you get after you turn to the last page of an amazing book or finish watching an amazing show? That was how I felt finishing this game. I’m typically not one to binge through a game because I enjoy taking my time, but my weekend was literally spent sitting in front of a computer monitor because I was so pulled in by this game.
1.) First of all this game is beautifully made. The sheer level of detail that the game developers put in to making this game blows me away. Back when Square Enix released their first Tomb Raider game back in 2013 I was surprised that they didn’t release one the following year. It just goes to show that Square Enix cares a lot about polishing their game before release and this game is proof of that. I mean look at it!
The way the moonlight reflects slightly off the bridge and the glistening of the ice on the mountainside didn’t just come out of nowhere. Someone took the time to flesh out all those details to help us immerse better in the game.
2.) This game has a little bit for everyone. When Square Enix released their first Tomb Raider game back in 2013 a lot of old time fans had problems with the game because it didn’t feel like the traditional Tomb Raider. The lack of difficult challenge tombs or challenge puzzles had old time fans disappointed with the remake. However, many of the newer generation Tomb Raider lovers enjoyed the fact that it felt like a survivor/shooter game. In Rise of the Tomb Raider it looks like Square Enix tried to stay in touch with both audiences and rectified their past mistakes from their previous installment. Square Enix added nine optional challenge tombs that can be completed throughout the story each having a special reward for those who complete it.
3.) Touching upon the actual game play I thought it felt fantastic. A lot of game developers today just release their games even though sometimes it feels very clunky and chaotic, but Rise of the Tomb Raider felt very smooth. The game is non stop action and a lot of the game is reactionary and requires you to be fast on your feet. Discovering new gear and equipment along the way, the game cumulatively intensifies the decision making to the point where one wrong step equals death. Square Enix does an amazing job at making you feel like the Tomb Raider. When you learn how to implement all your abilities and equipment you feel like a complete badass. In terms of story line the game has the classic Tomb Raider story formula. Fighting a mysterious organization to find a mysterious artifact with the perfect blend of reality and mysticism. Lastly, I enjoyed how Square Enix didn’t rely on highly sexualizing Lara Croft but let the game speak for itself.
Well done Square Enix and well done Ms. Croft. I rate “Rise of the Tomb Raider” a 5/5 for its level of detail, game mechanics, and story line. It was truly a fantastic and fun game to play through and I look forward to the next installment. The game is available for Xbox One, Playstation 4, and PC. If you’re interested I will leave a link to the trailer below!